
Put up dams and floodgates, dig canals with explosives, and redirect rivers to bring life back to the wasteland. River controlīeavers of the future have millennia of experience in water engineering. Rely on both natural water sources and artificial irrigation to keep the land arable. Stockpile on food and keep fields and forests alive even after rivers dry up. Prepare your settlement for recurring droughts. Choose what fits your playstyle! Wet and dry seasons Each faction has a unique style, buildings, and gameplay traits. Beaver societiesĬontrol one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Pick one of the beaver factions and see how long your colony can last. Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. We’re also working with our community on the official Timberborn Wiki.” For the bugs, we’ve got an in-game crash reporting tool and there’s a public bug tracker with upvoting functionality.
We’re also keeping an eye on forums – even though we can’t respond to every single suggestion, we read them all. There’s an active channel dedicated to gathering suggestions as well as what we call “Beaver Brainstorms” – recurring discussions focused on a single topic such as ideas for new factions. “We’ve got an official Discord server with thousands of users where we interact with the community every day. How are you planning on involving the Community in your development process? There might be seasonal discounts during Early Access, including a launch discount for early adopters.” “We plan to increase the price after Early Access.

Will the game be priced differently during and after Early Access? That includes vertical architecture, terraforming, dams with water physics, irrigation, food chains, power grids, district system, wellbeing system, day and night cycles.” You’ll be playing an endless survival mode where you expand your beaver colony while the world alternates between wet and ever deadlier dry seasons.Īll core mechanics are here but may require further iterations.
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There are 7 maps included in the game, and you can create your own map using the built-in editor or download one of the maps shared by other players. “You may pick from two playable beaver factions and there’s a total of 50+ buildings, some of them faction-exclusive. What is the current state of the Early Access version? Whether that means additional beaver factions, more water-related gameplay, an expanded science system, new resources or fresh food chains – or something entirely different such as a trading system – depends on the feedback we receive.” The players’ suggestions dictate the specifics of what we add next. “Timberborn has been evolving based on what players want and that remains the plan for Early Access development.
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How is the full version planned to differ from the Early Access version? While we have ideas for what needs to be done before the full release (see below), players’ feedback affects that and we’re ready to put in additional time.”

“We expect the Early Access to last at least a year. During that time, Timberborn will still have that work-in-progress smell of fresh lumber.”Īpproximately how long will this game be in Early Access? We will now be adding more content ahead of the full release, and Early Access players will help us choose where to go next. Thanks to that feedback, the core of the game is here, it’s fun to play, and we want to make it available for everyone. Beaver city-builders aren’t exactly an established genre, and your voice helps us decide what works and what doesn’t. “We’ve been inviting players to playtest Timberborn since the very first months of its development in 2018.
